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GoW3: Gamer's Choice 2010?

God of War 3 Review

GOD OF WAR 3 GAMEPLAY:
Hit Start on the PS3 controller and you see Kratos on a narrow path on a mountainside. The city of Olympia shows up in the distance. Olympia is a fortified city at the base of Mount Olympus. Kratos is shown using his trademark Blades of Athena against the enemies. Kratos also has new Grab moves up his sleeve (or should I say Fleece). Grab an enemy using CIRCLE and then you have the option to use the enemy as a battering ram, throw it at other soldiers, rip it apart, etc.

You can switch weapons in the middle of a move. Previous God of War versions had the sub-weapons as combination of R1, R2, L1, L2 and SQUARE, TRIANGLE, CIRCLE and X. Not any more. In God of War 3, simply press the down button for the Cestus, and the right button for the Blades. The Cestus is useful for close-up melee fighting, whereas the Blades are good for general attacks.

Additionally, a new aspect has been introduced in God of War 3, wherein the magic meter fills up automatically after some time. This was displayed with the Fire Bow (similar to Typhon's Bane in GoW2) with which you can attack distant enemies.

A good improvement has been with the Quick-Time Event buttons. In GoW1 & GoW2, the button prompts used to come in the center of the screen. In God of War 3, SQUARE prompt comes on the left side, CIRCLE button on the right, TRIANGLE comes at the top and X comes at the bottom of the screen. The L1 and R1 buttons come on the top-left and top-right corners respectively. CIRCLE button mashing comes at the bottom-right corner. This does help during the boss-fights as we don't have to squint to see which button prompt comes on screen; rather just by seeing the side of the screen on which the prompt comes up, we can mash the corresponding buttons. This will surely slash off precious fractions of seconds during the boss-battles and make it a touch easy.


GRAPHICS:
The framerate in God of War 3 is variable like GoW1 & GoW2. The framerate varies between 30-60 fps. Stig Asmussen has followed in the footsteps of Cory Barlog and originally David Jaffe who wanted important scenes in the game irrespective of the framerate. However, Stig has reiterated that the framerate will not go below 30 fps.

The art direction is vividly implanted in your mind, as you see Kratos traversing mountainsides, fighting the Army of Olympus soldiers like the undead, Harpies, Centaurs and Cyclops with brutal realism. Each move has been carefully calibrated; worked out in minute detail. This can be understood, when you realize that each of Kratos' teeth are modelled separately.

The processing power of the Playstation 3 has been used to its maximum. In God of War 2, we could see only 15 enemies on the screen at a time. This has been beefed up to 50 in GoW3. Kratos is also now a 20,000 polygons hulk compared to 5000 in GoW2. And we haven't even started talking about the Titans. Stig has said that some of the levels will be on the Titans themselves. (remember the Fear Nothing trailer?). The Fire Titan shows up in the background as massive living body made of rock and molten lava. Stig revealed that he is Perses, the Titan of Destruction. Aptly named, he smashes through the Greek architecture with ease. The fight between Helios vs Fire Titan Perses makes up for an interesting backdrop as Kratos goes around the area smashing up Zeus' soldiers.

The Demo processes graphics at 720p; Stig has mentioned that the resolution will go up to 1080p and 1080i before the final game is released.

AUDIO:
As we have come to expect from a God of War game, the score is of the highest quality. The background music differs depending on the game situation and blends perfectly with the overall tone of the game. The score is quiet when you are alone, and drums up in a foreboding manner whenever, you are about to face enemies.

STORY:
Though not much of the story is shown in the game, we could still pick up some clues from Stig Asmussen. The Demo is set 3 hours in the actual game. Stig has confirmed that the Demo is a specific part of the story, and not a separate element. Kratos will get to fight between 5-10 Gods which include the Gods we saw on the balcony at the end of GoW2. The Titan Gaia will be a key character in the story and the Blade of Olympus missing in the demo and video trailers will return at some point in the game.


GOD OF WAR 3 OVERALL IMPRESSION:
Stig Asmussen has declared, "We want this game to show what the Playstation 3 is capable of." That is a pretty strong statement and going by the looks of the Demo, one that is surely living up to the promise. The music is what we were impressed with most. The Firebow and the QTE positioning are commendable additions to the gameplay. The beautiful graphics use the full power of the PS3.

The final 'as is' impression of the demo tells us that the possibilities and potential in God of War 3 are great. Not very unlike a magic chest full of orbs waiting to be opened!

For more God of War 3 Video Interviews and trailers, you can visit the God of War 4 Community and Download God of War 3 Screensaver .

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